I led the product ideation, research, and creative effort of Habu at Gravity Mobile / Gracenote back in 2010. The goal of Habu from a product perspective was to solve the problem of having 20 million songs at your fingertips, but nothing to play — When you have that many options choice paralysis becomes a real problem. Our solution was to reduce the amount of input users had to make to start a listening experience. Once playback began, users could refine their experience over time to get a truly personalized radio to fit any mood. The goal from the design perspective, however, was to introduce a product that utilized a framework I have been calling “Introspective User Interfaces”. These are UIs that aim to build extremely functional interfaces that also tell the user a bit about themselves and the world around them. The larger aim is to get people thinking more about the world around them and how they fit in it. Case Study coming soon.